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Kinetics

Kinetic sculptures / Simulation

Client
Self-initiated
Year
2026
Role
Design, simulation and look dev
Built in
Houdini, Vellum, Octane
Twist tower
Clamp walker

Round one, Useless Machines, is where this started: mechanical frames driving soft parts that are simulated, not animated, with cloth and strands pulled between rigid joints. It got a lot of positive response, so round two grew out of it and went further, with the joints as the hero. I built both through my own Claude-in-Houdini agent bridge.

Veil
Diamond mast
Bellows ring
Pull star
Beckon
Parasol
Furling sails
Jitterbug
Telescope lantern
Lift curtain
Swash bell
Tensegrity float
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