Steam Deck
UI / 3D Motion

A look development project built around the Steam Deck, studying how its industrial design translates into cinematic 3D.
Overview
The Steam Deck is dense with decisions: the texture, the logo placement, the button layout, the asymmetric grip. Doing it justice meant getting the model right before anything else was worth attempting.
Process
Modelled from reference to production accuracy. The Redshift lighting environments were developed until the matte plastic, the machined buttons and the display glass each read as a distinct material.
Outcome
A personal study that treats a games console as a design object, because it is one.






