Cartier Carillon
Cartier Carillon
Cartier Carillon
3D
3D
Motion Design
Motion Design
Product Visualization
Product Visualization
Cinema4D
Cinema4D
Houdini
Houdini
After Effects
After Effects
A 3D motion design piece created with an agency to showcase a limited-edition Cartier Christmas music box. The goal was to translate the object’s craftsmanship, holiday magic, and mechanical charm into a refined visual narrative celebrating the Cartier flagship location in Paris. The piece combined precise product visualization, dynamic lighting, and simluation to highlight the box’s premium materials and seasonal story.
A 3D motion design piece created with an agency to showcase a limited-edition Cartier Christmas music box. The goal was to translate the object’s craftsmanship, holiday magic, and mechanical charm into a refined visual narrative celebrating the Cartier flagship location in Paris. The piece combined precise product visualization, dynamic lighting, and simluation to highlight the box’s premium materials and seasonal story.
A 3D motion design piece created with an agency to showcase a limited-edition Cartier Christmas music box. The goal was to translate the object’s craftsmanship, holiday magic, and mechanical charm into a refined visual narrative celebrating the Cartier flagship location in Paris. The piece combined precise product visualization, dynamic lighting, and simluation to highlight the box’s premium materials and seasonal story.
CONTRIBUTION
CONTRIBUTION
DESIGN
DESIGN
DIRECTION
DIRECTION
STRATEGY
STRATEGY
YEAR
YEAR
2024
2024















The project underwent multiple rounds of direction and shot changes. This created a moving target for animation, lookdev, and sequencing, requiring constant iteration and adaptability. I was the only artist contributing to this vision so managing the scope and cityscape scenes got intensive quickly. This increased the need for proactive problem-solving and clear communication to maintain quality and momentum.
The project underwent multiple rounds of direction and shot changes. This created a moving target for animation, lookdev, and sequencing, requiring constant iteration and adaptability. I was the only artist contributing to this vision so managing the scope and cityscape scenes got intensive quickly. This increased the need for proactive problem-solving and clear communication to maintain quality and momentum.
The project underwent multiple rounds of direction and shot changes. This created a moving target for animation, lookdev, and sequencing, requiring constant iteration and adaptability. I was the only artist contributing to this vision so managing the scope and cityscape scenes got intensive quickly. This increased the need for proactive problem-solving and clear communication to maintain quality and momentum.







