Stryker Photonblade

Stryker Photonblade

Stryker Photonblade

Motion Design

Motion Design

3D

3D

Product Visualization

Product Visualization

After Effects

After Effects

Cinema4D

Cinema4D

Figma

Figma

Houdini

Stryker was launching PhotonBlade 3 SE, a new medical technology that required clear, compelling storytelling while meeting strict brand and regulatory standards. I owned the 3D and motion design, collaborating closely with a creative director and a cross-functional client team (marketing, legal, and project management) to translate complex technology into an accessible visual narrative.

Stryker was launching PhotonBlade 3 SE, a new medical technology that required clear, compelling storytelling while meeting strict brand and regulatory standards. I owned the 3D and motion design, collaborating closely with a creative director and a cross-functional client team (marketing, legal, and project management) to translate complex technology into an accessible visual narrative.

Stryker was launching PhotonBlade 3 SE, a new medical technology that required clear, compelling storytelling while meeting strict brand and regulatory standards. I owned the 3D and motion design, collaborating closely with a creative director and a cross-functional client team (marketing, legal, and project management) to translate complex technology into an accessible visual narrative.

CONTRIBUTION

CONTRIBUTION

MOTION DESIGN

MOTION DESIGN

DIRECTION

DIRECTION

STRATEGY

STRATEGY

YEAR

YEAR

2024

2024

Working within a standardized review schedule, I developed 3D and motion assets that blended seamlessly with live action and were designed as modular vignettes for use across multiple touchpoints. Close collaboration and the use of recorded video feedback—instead of written notes—improved clarity, reduced revisions, and strengthened alignment. The final result was a scalable motion asset library that supported the launch and reinforced the value of clear ownership, structured reviews, and high-quality feedback.

Working within a standardized review schedule, I developed 3D and motion assets that blended seamlessly with live action and were designed as modular vignettes for use across multiple touchpoints. Close collaboration and the use of recorded video feedback—instead of written notes—improved clarity, reduced revisions, and strengthened alignment. The final result was a scalable motion asset library that supported the launch and reinforced the value of clear ownership, structured reviews, and high-quality feedback.

Working within a standardized review schedule, I developed 3D and motion assets that blended seamlessly with live action and were designed as modular vignettes for use across multiple touchpoints. Close collaboration and the use of recorded video feedback—instead of written notes—improved clarity, reduced revisions, and strengthened alignment. The final result was a scalable motion asset library that supported the launch and reinforced the value of clear ownership, structured reviews, and high-quality feedback.

your new design partner for brand strategy, creative direction,

motion design, 3D visualization, and web design

What I Do

How I Work

Learn More

© Kyle Sullivan Design 2025. All Rights Reserved.

your new design partner for brand strategy, creative direction,

motion design, 3D visualization, and web design

What I Do

How I Work

Learn More

© Kyle Sullivan Design 2025. All Rights Reserved.

your new design partner for brand strategy, creative direction,

motion design, 3D visualization, and web design

What I Do

How I Work

Learn More

© Kyle Sullivan Design 2025. All Rights Reserved.