Anhedonia
Motion Design / 3D

A short film set in a future where humanity engineered its own emotions away to stop itself going to war. I wanted to know what is left of a person after that.
Overview
There is no reference for emotional absence. I had to find imagery that carried the hollow, clinical weight of the idea without a face to read it from.
Process
Built in Cinema 4D and Houdini, with procedural simulation doing most of the work. Simulation gives you structure that then behaves unpredictably, which is how the sequences ended up feeling biological and wrong at the same time.
Outcome
Self-directed, and the piece where I worked out how I want to tell a story in 3D.



