Treadiatelli
3D Design / Concept
A personal 3D project that invents a pasta shape, Treadiatelli, and renders it seriously enough to pass as a real product.
Overview
Inventing food means starting from physical logic. How it holds sauce, how it moves, how light sits on it, all settled before any of the aesthetic decisions.
Process
Modelled in Cinema 4D with structural precision. Redshift shaders simulate durum wheat semolina, specifically the way it stays matte and still catches light.
Outcome
A concept rendered with enough conviction that people ask where they can buy it.



