Canyons
Art Direction / 3D

A personal 3D series about geological form, and what eroded rock does with light at scale.
Overview
Canyons are overwhelming in person and flat in a render. Getting the scale across in a still meant being strict about the light, and about how much empty frame I was willing to leave.
Process
Each piece started from reference of real formations, working out how erosion produces rhythm and layering before rebuilding those qualities procedurally. One directional light source throughout, so the forms stay readable.
Outcome
A set of compositions that hold together without needing a caption.







